Cortège is a somatic work of art that uses smartphone technology to act on the social body. Half alternate reality game, half happening, Cortège offers an experience that is initially solitary, in which an automated system bids each person to abandon their individual reservations in order to join a collective impetus whose purpose remains hidden.
Cortège thrusts participants into an immersive soundscape infiltrated by artificial voices whispering commands in an effort to temporarily take control of their lives. These voices, in the manner of the Pied Piper of Hamelin, lead the members of Cortège in a procession through the city streets.
Cortège is the first smartphone app to have become part of the City of Montreal’s public art collection. Cortège can only be experienced along the Promenade Fleuve-Montagne in Montreal.
Original idea and concept
Roger Tellier Craig
Software development and application
Devine Lu Linvega
Communications and community management
Yuani Fragata, Sarah Ève Tousignant
Laurent Vernet, Marie-Claude Langevin, Nathalie Bachand, Benjamin Fardel
Photo documentation and video campaign