“If following a robotic voice around sounds a little dystopian to you — well, that's part of the point.”
“There were moments that were excessively gripping.”
“An out of this world cinematic experience that we lived this week.”
Half alternate reality game, half happening, Cortège offers an experience that is initially solitary, in which an automated system bids each person to abandon their individual reservations in order to join a collective impetus whose purpose remains hidden. Cortège proposes an experience that draws on the participatory and performing practice in contemporary art, on the immersive aspects of digital arts and utilizes certain game art mechanics.
This work of art thrusts participants into an immersive soundscape infiltrated by artificial voices whispering commands in an effort to temporarily take control of their lives. These voices, in the manner of the Pied Piper of Hamelin, lead the members of Cortège in a procession through the city streets.
Cortège is the first smartphone app to have become part of the City of Montreal’s public art collection. Cortège can only be experienced along the Promenade Fleuve-Montagne in Montreal.
Original Idea and Concept
Roger Tellier Craig
Application and software development
Devine Lu Linvega
Communications and community management
Sarah Ève Tousignant
Photo Documentation and video campaign