“In blocking contact with reality even as they intervene in it, This Is No Game becomes against the alienation that Debord described...”
“As the mobile performer is blinded and oblivious to his own environment, he is also remotely controlled by a player who makes decisions for him, therefore creating a potential for mishaps which are, essentially, part of the experience.”
“Would any performance be more relational that this one, that the contemporary art world could have ignored?”
The game takes place in the surroundings of the public, whether inside or outside of the gallery space. Video cameras are set on each of the performers and their image is processed and sent to the public, which is immersed in a visual and audio environment typical of sandbox game environments. An operations director supervises and follows the public’s queries and the actions of the performers who are literally blind and completely submitted to the players in control of the two gamepads.
Audiovisual Content and Interactivity